// Update is called once per frame
void Update()
{
if (DisplayedResult = true)
{
if (Input.GetKeyDown(KeyCode.H))
{
if (ScoreCanvas.activeSelf)
{
ScoreCanvas.SetActive(false);
}
else
{
ScoreCanvas.SetActive(true);
}
}
if (Input.GetKeyDown(KeyCode.R))
{
audioSource.PlayOneShot(transition);
fade.FadeIn(0.5f, () =>
{
SceneManager.LoadScene("Main");
});
}
if (Input.GetKeyDown(KeyCode.E))
{
audioSource.PlayOneShot(transition);
fade.FadeIn(0.5f, () =>
{
SceneManager.LoadScene("Title");
});
}
}
}