FSM.State.State C# (CSharp) Method

State() public method

public State ( string _name, Action, _entry, Action, _step, Action, _exit ) : UnityEngine
_name string
_entry Action,
_step Action,
_exit Action,
return UnityEngine
        public State ( string _name, Action _entry, Action _step, Action _exit ) {
            name = _name;
            entry_action = _entry;
            step_action = _step;
            exit_action = _exit;
        }