private void CreateDefaultAtlases()
{
//atlas of plain white
Texture2D plainWhiteTex = new Texture2D(16, 16);
plainWhiteTex.filterMode = FilterMode.Bilinear;
plainWhiteTex.wrapMode = TextureWrapMode.Clamp;
Color white = Futile.white;
//Color clear = new Color(1,1,1,0);
for (int r = 0; r < 16; r++)
{
for (int c = 0; c < 16; c++)
{
// if(c == 0 || r == 0) //clear the 0 edges
// {
// plainWhiteTex.SetPixel(c,r,clear);
// }
// else
// {
plainWhiteTex.SetPixel(c, r, white);
// }
}
}
plainWhiteTex.Apply();
atlasManager.LoadAtlasFromTexture("Futile_White", plainWhiteTex);
whiteElement = atlasManager.GetElementWithName("Futile_White");
}