void initStats()
{
if (Network.isServer) {
gameObject.name = "Boss0";
health = characters.Length*200;
beamPower = 0.01f;
cannonPower = 15f;
killPoints = 5000;
speed = 10.0f;
firingDelay = 1.4f;
moveDelay = 5f;
forceMultiplier = 5000;
rotation = 0.0f;
typeForceMultiplier = 1f;
}
}