Explosion.Update C# (CSharp) Method

Update() public method

public Update ( ) : void
return void
	void Update ()
    {
        if (FullExpanzion==true)
        {
            RetireExpolsion();
        }
        else
        {

        }
    }

Usage Example

        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
            {
                Exit();
            }

            // move the teddybears
            bear0.Update(gameTime);
            bear1.Update(gameTime);

            // playing the explosion
            explosion.Update(gameTime);

            // detect the collision and play the explosion
            if (bear0.Active && bear1.Active && bear0.DrawRectangle.Intersects(bear1.DrawRectangle))
            {
                bear0.Active = false;
                bear1.Active = false;

                // get the collision point of two teddybears
                Rectangle collisionRectangle = Rectangle.Intersect(bear0.DrawRectangle, bear1.DrawRectangle);
                explosion.Play(collisionRectangle.Center.X, collisionRectangle.Center.Y);
            }

            base.Update(gameTime);
        }
All Usage Examples Of Explosion::Update