void Start()
{
#if UNITY_STANDALONE
Debug.Log("> UNITY_STANDALONE");
eventManager = new SocketManager();
#endif
#if UNITY_EDITOR
Debug.Log("> UNITY_EDITOR");
eventManager = new SocketManager();
#endif
#if UNITY_ANDROID
Debug.Log("> UNITY_ANDROID");
eventManager = new EventManager();
#endif
eventManager.Setup();
}