protected override void OnHover(bool isOver)
{
Logger.Log("EquipedDisplayedDevice::OnHover("+isOver+") with _device="+_device, Logger.Level.INFO);
base.OnHover(isOver);
if(null != closeButton && !_devicesDisplayer.IsEquipScreen())
{
//TODO fix interaction with Update
closeButton.gameObject.SetActive(isOver);
}
}