EnemyBase.ReverseDirection C# (CSharp) Method

ReverseDirection() public method

Makes the enemy move backwards along it's path.
public ReverseDirection ( float duration ) : void
duration float Duration of effect.
return void
    public void ReverseDirection(float duration)
    {
        if (duration <= 0)
            return;

        IBuff buff = new ReverseDirection(this, duration);
        this.debuffs.Add (buff);
    }