protected ElementNode ( Element, element ) : UnityEngine | ||
element | Element, | Element. |
return | UnityEngine |
protected ElementNode(Element element){
if (element != null) {
_nodes = new Dictionary<Element, SpellNode> ();
foreach (var elem in Element.GetElements()) {
if (element._id <= elem._id) {
_nodes [elem] = new SpellNode (null);
}
}
}
}
ElementNode::ElementNode ( ) : UnityEngine |