void FixedUpdate()
{
var call_machine = GameObject.FindObjectOfType(typeof(Monitor)) as Monitor;
hear_rate_flag = call_machine.heart_rate;
if (hear_rate_flag) {
heart_sign = heart_label + heart;
} else {
heart_sign = "";
}
Heartbeat.text = heart_sign + "\n" + oxygen_level + oxygen +"\n" +
arterial_pressure_name + diastolic_arterialpressure +"\n"
+ respiration_rate_name + respiration_rate ;
}