public Difficulty()
{
this.statusMultiplier = new float[DataHolder.StatusValueCount];
for(int i=0; i<this.statusMultiplier.Length; i++)
{
this.statusMultiplier[i] = 1;
}
this.elementMultiplier = new float[DataHolder.ElementCount];
for(int i=0; i<this.elementMultiplier.Length; i++)
{
this.elementMultiplier[i] = 1;
}
this.raceMultiplier = new float[DataHolder.RaceCount];
for(int i=0; i<this.raceMultiplier.Length; i++)
{
this.raceMultiplier[i] = 1;
}
this.sizeMultiplier = new float[DataHolder.SizeCount];
for(int i=0; i<this.sizeMultiplier.Length; i++)
{
this.sizeMultiplier[i] = 1;
}
}