IEnumerator RunDialogue(int firstString, int lastString) { dialogue1Box.SetActive(true); for(int i = firstString; i <= lastString; i++) { yield return StartCoroutine(RunTypewriter(i)); } dialogue1Box.SetActive(false); }
public override void OnInspectorGUI() { base.OnInspectorGUI(); if (GUILayout.Button("Test in Console")) { editorCoroutine.RunCoroutine(dialogue.RunDialogue(source)); } }