IEnumerator Start ()
{
// Routinely finds the name of all gameobjects
StartCoroutine( FindAllGameObjects() );
tagList = null;
//tagList = InternalEditorUtility.tags.ToList();
// Puts all the aliases into a handy dictionary
for ( int aliasI = 0; aliasI < aliasList.Length; aliasI++ )
{
dictionaryOfAliases[aliasList[aliasI].aliasName] = aliasList[aliasI].aliasValue;
}
int framesPassed = 0;
while (framesPassed < 10)
{
// Register a log callback
if (copyLogOutput)
{
Application.RegisterLogCallback(CopyLogOutout);
}
framesPassed++;
yield return 0;
}
}