public IEnumerable Init()
{
mockNetworkClient = new MockNetworkClient();
// Replace the real networkClient with mock object, it will be injected later into FirstScreen component
DependencyInjector.ReplaceComponent <NetworkClient>(mockNetworkClient);
#if UNITY_EDITOR
yield return(LoadSceneByPath("Assets/UITest/Examples/TestableGameScene.unity"));
//yield return LoadScene("TestableGameScene"); //Build issue -KLD
#endif
}