DeathScript.OnTriggerEnter2D C# (CSharp) Method

OnTriggerEnter2D() public method

public OnTriggerEnter2D ( Collider2D other ) : void
other UnityEngine.Collider2D
return void
    void OnTriggerEnter2D(Collider2D other)
    {
        if (other.gameObject.tag == "Player")
        {
            if (deathPossible)
            {
                //Player Dies

                //Show Pause screen that displays death.
                //Maybe include a timer for any animations for death

                Application.LoadLevel(currentLevel);
            }
        }
        if (other.gameObject.tag == "isBreakable")
        {
            if (objectDestroyable)
            {
                Destroy(other.gameObject);
                Destroy(triggerObject);
            }
        }
    }