void OnTriggerEnter2D(Collider2D other)
{
if (other.gameObject.tag == "Player")
{
if (deathPossible)
{
//Player Dies
//Show Pause screen that displays death.
//Maybe include a timer for any animations for death
Application.LoadLevel(currentLevel);
}
}
if (other.gameObject.tag == "isBreakable")
{
if (objectDestroyable)
{
Destroy(other.gameObject);
Destroy(triggerObject);
}
}
}