LevelLayerData getLayoutForPrizes(int levelNo)
{
var levelLayers = new byte[][]
{
new byte[] { 5,6,7,5,6,7,5,6 }, //1-1
new byte[] { 1, 0xC, 0x12, 1, 0xC, 0x13, 0x10, 0x11, 0xF }, //1-2
new byte[] { 9, 0xA, 0xB, 0xC, 0xA, 0xD, 0xE }, //1-3
new byte[] { 0x18, 0x1A, 0x1D, 0x1E, 0x18, 0x1D, 0x1F, 0x20 }, //2-1
new byte[] { 0x19, 0x18, 0x1A, 0x1B, 0x1C, 0x17, 0x18, 0x16 }, //2-2
new byte[] { 0x2C, 0x2D, 0x2C, 0x2E, 0x27, 0x28, 0x27, 0x29 }, //3-1 begin
//
};
return new LevelLayerData(levelLayers[levelNo].Length, 1, levelLayers[levelNo]);
}