DamageHandler.ArbiterMinionDamage C# (CSharp) Method

ArbiterMinionDamage() public method

public ArbiterMinionDamage ( ) : void
return void
    void ArbiterMinionDamage()
    {
        if (arbiterminionNear) {
            //increase the pressure
            gameObject.GetComponent<Submarine_Resources>().setCabinPressure(-arbiterminionDamage);

            // turns on the damage visual
            damageVisual.SetActive(true);
        } else {
            damageVisual.SetActive(false);
        }
    }