private void StartGameLoop()
{
cs = GameObject.Find("ClientScript").GetComponentInChildren<ClientScript>();
//WWW results = cs.GET("http://answers.unity3d.com/questions/208309/get-request-wrapper.html");
// Debug.Log(results.text);
//depending on the data we are polling, we will be making different get requests
// var N = JSON.Parse(results.text);
//two get requests -> one to request for new names to sacrifice and one for a status check and confirmation to the server
Debug.Log("Starting TCP socket connection");
cs.socketInit();
// cs.writeSocket("test!");
String str = cs.readSocket();
while (str == null)
{
Debug.Log("str is null");
str = cs.readSocket();
}
Debug.Log(str);
cs.closeSocket();
}