public void PositionCam() { this.transform.rotation = SceneView.lastActiveSceneView.rotation; this.transform.position = SceneView.lastActiveSceneView.camera.transform.position; } }
public override void OnInspectorGUI() { DrawDefaultInspector(); CameraPositioner camPos = (CameraPositioner)target; if (GUILayout.Button("Position Camera")) { camPos.PositionCam(); } }