public void remove_card(CCard card)
{
CFloorSlot slot = find_slot(card.number);
if (slot != null)
{
slot.remove_card(card);
//UnityEngine.Debug.Log(string.Format("removed card. {0}, {1}, {2}, remain {3}",
// card.number, card.pae_type, card.position,
// slot.cards.Count));
}
}