IEnumerator selfDestruct()
{
yield return new WaitForSeconds(1.0f);
voiceSource.clip = voice1;
voiceSource.Play();
escapePodLight.color = Color.red;
yield return new WaitForSeconds(voice1.length);
sirenSource.Play();
yield return new WaitForSeconds(3.0f);
voiceSource.clip = voice2;
voiceSource.Play();
yield return new WaitForSeconds(voice2.length);
explosionSource.Play();
giantExplosionParticles.enableEmission = true;
LevelSerializer.SavedGames[LevelSerializer.PlayerName].Clear();
LevelSerializer.SaveDataToPlayerPrefs();
PlayerPrefs.Save();
}