BenchmarkTest.FixedUpdate C# (CSharp) Method

FixedUpdate() public method

public FixedUpdate ( ) : void
return void
    public virtual void FixedUpdate()
    {
        if (Time.time - iterationStartTime > iterationDuration && iterationCount < maxIterations) { // every new iteration

            iterationCount++;

            // setup new iteration
            resetWorld ();
            newIteration ();

            // set new fall duration to if benchmarkObject were 5*1.5 benchmarkObjects higher than current iteration
            iterationDuration = calculateDuration ();
            iterationStartTime = Time.time;

        } else if (numDataPoints < snapshots && Time.time - lastFrameRecordingTime > iterationDuration
            / snapshots && intermediateSnapshotCount == 10) { // every new snapshot per iteration

            float avgFrameRate = 0;
            for (int i = 0; i < snapshots; i++) {
                avgFrameRate += intermediateFrameRates [i];
            }
            avgFrameRate = avgFrameRate / snapshots;
            framerates [iterationCount, numDataPoints] = avgFrameRate;

            lastFrameRecordingTime = Time.time;
            numDataPoints++;

            intermediateSnapshotCount = 0;

        } else if (Time.time - lastFrameRecordingTime > iterationDuration / (snapshots * intermediateSnapshots)
            * intermediateSnapshotCount && intermediateSnapshotCount < 10) { // every intermediate

            intermediateFrameRates [intermediateSnapshotCount] = Time.deltaTime;
            intermediateSnapshotCount++;

        }
    }