void ReplaceComponents()
{
var camera = Camera.main.gameObject;
foreach (var c in camera.GetComponents<Bloom>())
Destroy(c);
for (var i = 0; i < _iteration; i++)
{
var bloom = camera.AddComponent<Bloom>();
bloom.antiFlicker = AntiFlicker;
bloom.highQuality = HighQuality;
bloom.intensity = 0;
}
_frameCount = -2;
}