private void SetupVitalModifiers()
{
// Health
ModifyingAttribute health = new ModifyingAttribute();
health.attribute = GetPrimaryAttribute(AttributeName.Constitution);
health.ratio = 0.5f;
GetVital(VitalName.Health).AddModifier(health);
// Enery
ModifyingAttribute energy = new ModifyingAttribute();
energy.attribute = GetPrimaryAttribute(AttributeName.Constitution);
energy.ratio = 1;
GetVital(VitalName.Energy).AddModifier(energy);
// Mana
ModifyingAttribute mana = new ModifyingAttribute();
mana.attribute = GetPrimaryAttribute(AttributeName.Constitution);
mana.ratio = 1;
GetVital(VitalName.Mana).AddModifier(mana);
}