Attachment.OnTriggerExit C# (CSharp) Method

OnTriggerExit() private method

private OnTriggerExit ( Collider, other ) : void
other Collider,
return void
    void OnTriggerExit(Collider other)
    {
        if (other.gameObject.name == "AttachDetector")
            AttachPossibilities.Remove(other.transform.parent);
    }