/// <summary>
/// 加载场景
/// </summary>
/// <param name="sceneName"></param>
/// <param name="displayTime"></param>
public void LoadScene(string sceneName, float displayTime = 0, System.Action complateCallback = null)
{
if (mLoadingScene == sceneName)
{
#if UNITY_EDITOR
RTLog.LogWarning(LogCat.Game, string.Format("Scene:{0} is loading, don't need to load it agin.", sceneName));
#endif
if (complateCallback != null)
{
mLoadEndCallback += complateCallback;
}
return;
}
mLoadingScene = sceneName;
mLoader.Reset();
mLoadEndCallback = complateCallback;
mLoading = true;
OnLoadBegin(mLoadingScene);
LoadSceneTask task = new LoadSceneTask(mLoadingScene, displayTime, m_WaitForTimeWeight);
task.PresetTask = new WaitTask(() => !PanelManager.HasAnyPanelClosing);
SceneTask = task;
mLoader.AddTask(SceneTask);
mLoader.Start();
}