public void Punch()
{
punchIndex = !punchIndex;
//armLA.Stop ();
//armRA.Stop ();
if (!armLA.isActiveAndEnabled) {
armRA.Play ("MonkRPunch");
armRA.SetTrigger ("Punch");
} else {
if (punchIndex) {
armRA.Play ("MonkRPunch");
armRA.SetTrigger ("Punch");
} else {
armLA.Play ("MonkLPunch");
armLA.SetTrigger ("Punch");
}
}
}