public override void Interact()
{
if (deactivatedMaterial != null)
{
Material[] auxMaterials = meshRenderer.materials;
auxMaterials[materialIndexToChange] = activatedMaterial;
meshRenderer.materials = auxMaterials;
}
objectToActivate.Activate();
objectToActivate.Activate(gameObject);
if (VFX != null)
{
VFX.SetActive(true);
}
}