AbstractEntity.onAttackReceived C# (CSharp) Method

onAttackReceived() public abstract method

public abstract onAttackReceived ( int baseDMG ) : void
baseDMG int
return void
	public abstract void onAttackReceived (int baseDMG);

Usage Example

Example #1
0
	// ATTACK
	public void attack(AbstractEntity enemy, Vector3 enemyPos){
		this.lookAt(enemyPos);
		if(this.isAlive() && enemy.isAlive()){
			if (timeForNextAction<=0){
				float randomNumber = Random.Range(0f,100f);
				if (randomNumber<25){
					if (animator.GetBool("attack_enabled")) animator.SetBool ("attack_enabled", false);
					if (!animator.GetBool("critical")) animator.SetBool ("critical", true);
					PNJAudio.PlayCriticalAttack(); // PlayAttackOK
					enemy.onAttackReceived (4*DMG);
					timeForNextAction = timecost_perAction;
				}else{
					if (animator.GetBool("critical")) animator.SetBool ("critical", false);
					if (!animator.GetBool("attack_enabled")) animator.SetBool ("attack_enabled", true);
					PNJAudio.PlayAttackOK(); // PlayCriticalAttack
					enemy.onAttackReceived (DMG);
					timeForNextAction = timecost_perAction;
				}
			}
		}else if (animator.GetBool("attack_enabled")){
			animator.SetBool("attack_enabled",false);
		}else if (animator.GetBool("critical")){
			animator.SetBool("critical",false);
		}
	}
All Usage Examples Of AbstractEntity::onAttackReceived