// Update is called once per frame
void Update()
{
// The frame of the webcam is put in the data
webCamTexture.GetPixels32(data);
//int[] imageData = new int[data.Length * 3];
// Convert the Color32[] in int*
for (int i = 0; i < data.Length; ++i)
{
imageData[i * 3] = (int)data[i].b;
imageData[i * 3 + 1] = (int)data[i].g;
imageData[i * 3 + 2] = (int)data[i].r;
}
// The magic function which detects markers in the image and modify the transformation matrix
ALVARBridge.alvar_process(imageData, transMat);
// DEBUG
Debug.Log("matrix={"
+ transMat[0].ToString("F2") + " " + transMat[1].ToString("F2") + " " + transMat[2].ToString("F2") + " " + transMat[3].ToString("F2") + " "
+ transMat[4].ToString("F2") + " " + transMat[5].ToString("F2") + " " + transMat[6].ToString("F2") + " " + transMat[7].ToString("F2") + " "
+ transMat[8].ToString("F2") + " " + transMat[9].ToString("F2") + " " + transMat[10].ToString("F2") + " " + transMat[11].ToString("F2") + " "
+ transMat[12].ToString("F2") + " " + transMat[13].ToString("F2") + " " + transMat[14].ToString("F2") + " " + transMat[15].ToString("F2") + "}");
}