/// <summary>
/// Encodes SceneCachedValues to given GameBitBuffer.
/// </summary>
/// <param name="buffer">The GameBitBuffer to write.</param>
public void Encode(GameBitBuffer buffer)
{
buffer.WriteInt(32, Unknown1);
buffer.WriteInt(32, Unknown2);
buffer.WriteInt(32, Unknown3);
AABB1.Encode(buffer);
AABB2.Encode(buffer);
for (int i = 0; i < Unknown4.Length; i++)
{
buffer.WriteInt(32, Unknown4[i]);
}
buffer.WriteInt(32, Unknown5);
}