uFrameECSDemo.SpawnMultipleAtInterval.SetParent C# (CSharp) 메소드

SetParent() 공개 메소드

public SetParent ( Transform value ) : void
value UnityEngine.Transform
리턴 void
        public virtual void SetParent(Transform value)
        {
            SetProperty(ref _Parent, value, ref _ParentEvent, _ParentObservable);
        }
SpawnMultipleAtInterval