public proximity ( |
||
Source | ||
Target | ||
Radius | float | |
리턴 |
public FlxSound proximity(FlxObject Source, FlxObject Target, float Radius)
{
x = Source.x;
y = Source.y;
_target = Target;
_source = Source;
_radius = Radius;
_followTarget = true;
proximitized = true;
return this;
}