internal static Packet MakeRemoveEntity( int id ) { Packet packet = new Packet( OpCode.RemoveEntity ); packet.Data[1] = ( byte )id; return packet; }
/// <summary> /// Completely removes the entity and data of the bot. /// </summary> public void removeBot() { thread.Stop(); isMoving = false; Server.Bots.Remove(this); Server.Players.Send(PacketWriter.MakeRemoveEntity(ID)); }