private void RemoveSpeed(GameActorPosition target)
{
var actor = target.Actor as IForwardMovable;
var gameObject = target.Actor as IGameObject;
if (actor == null) return;
Debug.Assert(gameObject != null, "gameObject != null");
Energy -= actor.ForwardSpeed * gameObject.Weight * ENERGY_COEF_FOR_CATCHING_MOVING_OBJECT;
actor.ForwardSpeed = 0;
}