public void SendAnimPackToClient (IClientAPI client)
{
if (m_scenePresence.IsChildAgent)
return;
UUID [] animations;
int [] sequenceNums;
UUID [] objectIDs;
m_animations.GetArrays (out animations, out sequenceNums, out objectIDs);
var anims = new AnimationGroup {
Animations = animations,
SequenceNums = sequenceNums,
ObjectIDs = objectIDs,
AvatarID = m_scenePresence.ControllingClient.AgentId
};
m_scenePresence.Scene.GetScenePresence (client.AgentId).SceneViewer.QueuePresenceForAnimationUpdate (
m_scenePresence, anims);
}