public BlueSkyTexture ( float turbulence = 1f, Signal |
||
turbulence | float | |
rturbulencee | Signal |
|
reactive | bool | |
리턴 | System |
public BlueSkyTexture(float turbulence = 1f, Signal<float> rturbulencee = null, bool reactive = false)
{
this.turbulence = rturbulencee ?? new Lift0f(turbulence);
this.reactive = reactive;
}