public static MatrixTranslation ( float3 t ) : |
||
t | float3 | |
리턴 |
public static float4x4 MatrixTranslation(float3 t)
{
return new float4x4(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, t.x, t.y, t.z, 1);
}
public static float4x4 MatrixRotationZ(float angle_radians)