UnityEngine.TransformExtensions.AddValues C# (CSharp) 메소드

AddValues() 공개 정적인 메소드

public static AddValues ( this vector3, float x = float.NaN, float y = float.NaN, float z = float.NaN ) : Vector3
vector3 this
x float
y float
z float
리턴 Vector3
        public static Vector3 AddValues(this Vector3 vector3,
            float x = float.NaN, float y = float.NaN, float z = float.NaN)
        {
            if (!float.IsNaN(x))
                vector3.x += x;

            if (!float.IsNaN(y))
                vector3.y += y;

            if (!float.IsNaN(z))
                vector3.z += z;

            return vector3;
        }