UnityEngine.InteractiveCloth.INTERNAL_CALL_AddForceAtPosition C# (CSharp) 메소드

INTERNAL_CALL_AddForceAtPosition() 개인적인 정적인 메소드

private static INTERNAL_CALL_AddForceAtPosition ( InteractiveCloth self, Vector3 &force, Vector3 &position, float radius, ForceMode mode ) : void
self InteractiveCloth
force Vector3
position Vector3
radius float
mode ForceMode
리턴 void
		private static void INTERNAL_CALL_AddForceAtPosition(InteractiveCloth self, ref Vector3 force, ref Vector3 position, float radius, ForceMode mode){}
		public void AttachToCollider(Collider collider, bool tearable, bool twoWayInteraction){}