UnityEngine.DynamicGI.SetEmissive C# (CSharp) 메소드

SetEmissive() 공개 정적인 메소드

Allows to set an emissive color for a given renderer quickly, without the need to render the emissive input for the entire system.

public static SetEmissive ( Renderer renderer, Color color ) : void
renderer Renderer The Renderer that should get a new color.
color Color The emissive Color.
리턴 void
        public static void SetEmissive(Renderer renderer, Color color)
        {
            INTERNAL_CALL_SetEmissive(renderer, ref color);
        }