UnityEngine.Experimental.Director.AnimatorControllerPlayable.AddInput C# (CSharp) 메소드

AddInput() 공개 메소드

public AddInput ( AnimationPlayable source ) : int
source AnimationPlayable
리턴 int
        public override int AddInput(AnimationPlayable source)
        {
            Debug.LogError("AnimationClipPlayable doesn't support adding inputs");
            return -1;
        }

Usage Example

 static public int AddInput(IntPtr l)
 {
     try {
         UnityEngine.Experimental.Director.AnimatorControllerPlayable self = (UnityEngine.Experimental.Director.AnimatorControllerPlayable)checkSelf(l);
         UnityEngine.Experimental.Director.AnimationPlayable          a1;
         checkType(l, 2, out a1);
         var ret = self.AddInput(a1);
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }