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UnityEditor
TextureUtil
HasMipMap
UnityEditor.TextureUtil.HasMipMap C# (CSharp) 메소드
TextureUtil 1 문서
파일 보기
프로젝트 열기: CarlosHBC/UnityDecompiled
HasMipMap()
개인적인
메소드
private
HasMipMap
(
Texture
t
) :
bool
t
UnityEngine.Texture
리턴
bool
public static extern bool HasMipMap(Texture t); [MethodImpl(MethodImplOptions.InternalCall)]
TextureUtil
ConvertToAlphaTextureFormat
CopyCubemapFaceIntoTexture
CopyTextureIntoCubemapFace
DoesTextureStillNeedToBeCompressed
GetBytesFromTextureFormat
GetDefaultCompressionQuality
GetGPUHeight
GetGPUWidth
GetLinearSampled
GetMipmapCount
GetRowBytesFromWidthAndFormat
GetRuntimeMemorySize
GetSourceTexture
GetStorageMemorySize
GetTexelSizeVector
GetTextureColorSpaceString
GetTextureFormat
GetTextureFormatString
GetUsageMode
HasAlphaTextureFormat
HasMipMap
INTERNAL_CALL_GetTexelSizeVector
IsAlphaOnlyTextureFormat
IsCompressedTextureFormat
IsCubemapReadable
IsDepthRTFormat
IsNonPowerOfTwo
IsValidTextureFormat
MarkCubemapReadable
ReformatCubemap
ReformatTexture
SetAnisoLevelNoDirty
SetFilterModeNoDirty
SetMipMapBiasNoDirty
SetSourceTexture
SetWrapModeNoDirty