internal static string[] BuildTextureStrings(int[] texFormatValues)
{
string[] strArray = new string[texFormatValues.Length];
for (int i = 0; i < texFormatValues.Length; i++)
{
int num2 = texFormatValues[i];
strArray[i] = " " + TextureUtil.GetTextureFormatString((TextureFormat) num2);
}
return strArray;
}