protected float GetMinZoom()
{
if (this.m_Texture == null)
{
return 1f;
}
float[] values = new float[] { this.m_TextureViewRect.width / ((float) this.m_Texture.width), this.m_TextureViewRect.height / ((float) this.m_Texture.height), 50f };
return (Mathf.Min(values) * 0.9f);
}