UnityEditor.ShadowCascadeSplitGUI.DragCache.DragCache C# (CSharp) 메소드

DragCache() 공개 메소드

public DragCache ( int activePartition, float normalizedPartitionSize, Vector2 currentMousePos ) : System
activePartition int
normalizedPartitionSize float
currentMousePos Vector2
리턴 System
            public DragCache(int activePartition, float normalizedPartitionSize, Vector2 currentMousePos)
            {
                this.m_ActivePartition = activePartition;
                this.m_NormalizedPartitionSize = normalizedPartitionSize;
                this.m_LastCachedMousePosition = currentMousePos;
            }
        }
ShadowCascadeSplitGUI.DragCache