UnityEditor.SerializedObject.Cache C# (CSharp) 메소드

Cache() 개인적인 메소드

private Cache ( int instanceID ) : void
instanceID int
리턴 void
        internal extern void Cache(int instanceID);
        /// <summary>

Usage Example

예제 #1
0
        void OnDisable()
        {
            if (m_EditMode == EditMode.Editing)
            {
                editor.Disable();
            }

            EditorApplication.update -= Update;

            if (m_SerializedAssetImporter != null)
            {
                m_SerializedAssetImporter.Cache(GetInstanceID());
                m_SerializedAssetImporter = null;
            }
        }
All Usage Examples Of UnityEditor.SerializedObject::Cache