public AlignViewToObject ( |
||
t | ||
리턴 | void |
public void AlignViewToObject(Transform t)
{
this.FixNegativeSize();
this.size = 10f;
this.LookAt(t.position + ((Vector3) (t.forward * this.CalcCameraDist())), t.rotation);
}
void PastePlacement() { var tr = m_SceneView.camera.transform; var placement = Clipboard.GetCustomValue <TransformWorldPlacement>(); tr.position = placement.position; tr.rotation = placement.rotation; tr.localScale = placement.scale; m_SceneView.AlignViewToObject(tr); m_SceneView.Repaint(); }