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UnityEditor
PrefabUtility
InstantiateAttachedAsset
UnityEditor.PrefabUtility.InstantiateAttachedAsset C# (CSharp) 메소드
PrefabUtility 1 문서
파일 보기
프로젝트 열기: CarlosHBC/UnityDecompiled
InstantiateAttachedAsset()
개인적인
메소드
private
InstantiateAttachedAsset
(
Object
targetObject
) :
Object
targetObject
Object
리턴
Object
public static extern Object InstantiateAttachedAsset(Object targetObject); /// <summary>
PrefabUtility
ConnectGameObjectToPrefab
CreateEmptyPrefab
CreatePrefab
DisconnectPrefabInstance
FindPrefabRoot
FindRootGameObjectWithSameParentPrefab
FindValidUploadPrefabInstanceRoot
GetPrefabObject
GetPrefabParent
GetPrefabType
GetPropertyModifications
INTERNAL_CALL_InternalInstantiatePrefab
InstantiateAttachedAsset
InstantiatePrefab
InternalInstantiatePrefab
Internal_CallPrefabInstanceUpdated
IsComponentAddedToPrefabInstance
MergeAllPrefabInstances
ReconnectToLastPrefab
RecordPrefabInstancePropertyModifications
ReplacePrefab
ResetToPrefabState
RevertPrefabInstance
SetPropertyModifications