UnityEditor.ParticleEffectUI.GetMinSize C# (CSharp) 메소드

GetMinSize() 공개 정적인 메소드

public static GetMinSize ( ) : Vector2
리턴 UnityEngine.Vector2
        public static Vector2 GetMinSize()
        {
            return (k_MinEmitterAreaSize + k_MinCurveAreaSize);
        }

Usage Example

예제 #1
0
 public static void CreateWindow()
 {
     s_Instance = EditorWindow.GetWindow <ParticleSystemWindow>();
     s_Instance.titleContent = EditorGUIUtility.TextContent("Particle Effect");
     s_Instance.minSize      = ParticleEffectUI.GetMinSize();
 }
All Usage Examples Of UnityEditor.ParticleEffectUI::GetMinSize